Keelhauler
Pistol
Description
The Keelhauler is a unique variant of the Magshot produced by the Crimson Fleet.
Mods 6
Equipped Traits
- Staggering [0x000E8D64]:
- Berserker [0x000F437E]: Does more damage the less armor one has.
- Frenzy : Small chance to frenzy a target.
Equipped Mods
- Compensator [00133A85]: Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
- Fully Automatic [00133A91]: Receiver that fires continuously while the trigger is pulled.
- Long Barrel [0014AFD8]: Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
- Recon Laser Sight [001341F0]: Marks enemies while Aiming, and greatly increases Accuracy.
- Long Barrel [0014AFD8]: Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
- Magnetic Rails [0012A79F]: Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed.
- Standard Barrel [0010BCD9]: Standard issue barrel.
- Hair Trigger [00245FAB]: Installs a lighter trigger pull for increased Fire Rate.
- High Velocity [00133A74]: Internal module that increases accuracy and range.
- Recon Laser Sight [001341F0]: Marks enemies while Aiming, and greatly increases Accuracy.
- Armor-Piercing Rounds [002BDD72]: More powerful casing can penetrate even the sturdiest armors.
- Depleted Uranium Rounds [0012FFAC]: Built using depleted Uranium, these rounds can penetrate any armor.
- Tactical Magazine [0012A78A]: Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
- Compensator [00133A85]: Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
- Muzzle Brake [0014629D]: Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
- Shock Charge Band [0012A787]: Electrified device that attaches an electric burst of energy to rounds passed through it.
- Fully Automatic [00133A91]: Receiver that fires continuously while the trigger is pulled.
- Semi-Automatic [001341F9]: Receiver that fires once per trigger pull.
Console Commands
Using Console Commands will disable achievements in Starfield. Use at your own discretion. No judgement from us. [value] represents a numerical value, entered without the brackets.
Grant this item
player.additem 8D850 [value]
Add Mods to Weapon
To add a mod to a weapon, first throw the weapon on the ground. Then open the console commands and click on the item. This will give you the item's [ref_id]. The relevant [mod_id]s can be found in the Mods section of this page.
[ref_id].amod [mod_id]