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Keelhauler

Pistol

Phys
83
Mag
6
Fire Rate
140
Range
24
Accuracy
70.1
Mass
3.5
Value
43244

Description

The Keelhauler is a unique variant of the Magshot produced by the Crimson Fleet.

Mods 6

Equipped Traits
  • Staggering [0x000E8D64]:
  • Berserker [0x000F437E]: Does more damage the less armor one has.
  • Frenzy : Small chance to frenzy a target.
Equipped Mods
  • Compensator [00133A85]: Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
  • Fully Automatic [00133A91]: Receiver that fires continuously while the trigger is pulled.
  • Long Barrel [0014AFD8]: Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
  • Recon Laser Sight [001341F0]: Marks enemies while Aiming, and greatly increases Accuracy.
  • Long Barrel [0014AFD8]: Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
  • Magnetic Rails [0012A79F]: Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed.
  • Standard Barrel [0010BCD9]: Standard issue barrel.
  • Hair Trigger [00245FAB]: Installs a lighter trigger pull for increased Fire Rate.
  • High Velocity [00133A74]: Internal module that increases accuracy and range.
  • Recon Laser Sight [001341F0]: Marks enemies while Aiming, and greatly increases Accuracy.
  • Compensator [00133A85]: Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
  • Muzzle Brake [0014629D]: Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.
  • Shock Charge Band [0012A787]: Electrified device that attaches an electric burst of energy to rounds passed through it.
  • Fully Automatic [00133A91]: Receiver that fires continuously while the trigger is pulled.
  • Semi-Automatic [001341F9]: Receiver that fires once per trigger pull.

Console Commands

Using Console Commands will disable achievements in Starfield. Use at your own discretion. No judgement from us. [value] represents a numerical value, entered without the brackets.

Grant this item

player.additem 8D850 [value]

Add Mods to Weapon

To add a mod to a weapon, first throw the weapon on the ground. Then open the console commands and click on the item. This will give you the item's [ref_id]. The relevant [mod_id]s can be found in the Mods section of this page.

[ref_id].amod [mod_id]