Chemically-tipped rounds that burn on contact.
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Tesla Pylons
Pylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial.
Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
Tactical Battery
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
Standard Whitehot Rounds
Standard chemically-tipped rounds that burn on contact.
Standard Magazine
Standard issue magazine.
Standard Flechette Magazine
Standard issue magazine loaded with flechettes.
Standard Explosive Rounds
Standard issue magazine loaded with explosive ammunition.
Standard Battery
Standard issue battery.
Small Magazine
Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity.
Small Battery
Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity.
Slug Shots
Single, large projectiles that can be fired much further and do vastly more damage.
Penetrator Rounds
Incredibly powerful rounds that can pass through multiple enemies.
Medium Magazine
Medium-sized magazine for decent ammo capacity and weight.
Large Magazine
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Large Battery
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Ignition Beams
Lasers do more damage and now burn enemies.
Hornet Nest
Explosive rounds explode downwards into a cluster of mini-explosions.
Gut Buster Rounds
Nasty rounds that, upon firing into an enemy, explode out the back into a burst of shrapnel.
Flechette Tactical Magazine
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
Flechette Rounds
Multiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect.
Flechette Large Magazine
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Flechette Drum Magazine
Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.
Extra Large Magazine
Extra large magazine.
Extended Magazine
Slightly increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Explosive Rounds
Rounds that explode on contact with a surface.
EM-Charged Shot
EM-charged ballistic rounds, typically non-lethal.
Electromagnetic Beams
Electromagnetic rounds that can knockout living creatures as well as disable robotic units for a time.
Drum Magazine
Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.
Depleted Uranium Rounds
Built using depleted Uranium, these rounds can penetrate any armor.
Annihilator Rounds
Banned by almost every government, these rounds produce a disease-like effect that spread to any target that gets too close.
Armor-Piercing Rounds
More powerful casing can penetrate even the sturdiest armors.